Oshino A. Hyuuga

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Oshino A. Hyuuga

Post by |Uno - Star| on Tue Sep 16, 2008 9:36 pm

Name: Raiga Hyuuga


Nickname: Oshino


Age: 22


Gender:Male


Village: Leaf Village


Village Headband:


Ninja Rank: Jounin


Clan: Hyuuga

Clan History:
Information
The Hyuuga clan were one of the founding noble families of Leaf village. The clan itself is said to be the ancestors of the Uchiha clan who possess the bloodline of the Sharingan eye. Each clan member possess the "Byakugan" or "White Eye." When the "Byakugan" is activated, the clan member gains an extra-sensory perception, which gives them penetrating sight and telescopic vision. This allows them to see the internal chakra circulation system in other beings. This vision also grants the member a near 360į view of their surroundings. The higher the skill of the clan member, the further the distance from which they can sense incoming attacks. Unfortunately the vision does have a weakness, a small blindspot that extends outwards from their upper back.

The clan uses this ability in conjunction with their own chakra creating the Juuken (gentle fist) fighting style. By focusing the chakra to their finger tips, they can press the tenketsu or chakra pressure points of their opponents body. When the finger nears the tenketsu the chakra is forced out, collasping the targetted tenketsu for a period of time. The tenketsu serve as the connectors and exit points for the chakra pathways. So when they are stopped by the Hyuuga clan member, the ninja greatly loses his or her ability to utilize their chakra for jutsu.

These great powers lead to internal strife within the family. Because the eye grants such a unique and powerful ability, the clan became possessive and over-protective of it. Seeing only the main family as worthy users and inheritors of the eye, the heads of the clan began to place restrictions on those branch family members not in power. What resulted were two Hyuuga lines, the powerful main family who would represent the line, and the branch family who were directed to protect the main family and bear the cursed seal.

The cursed seal is placed on the foreheads of branch family members. It serves as a means to protect the secrets of the Hyuuga Byakugan eye. If the branch family member was to ever betray the main family or be killed in battle, the seal would be activated to destroy the body's secrets. Thus forcing the branch family to further bow to the will of the main family.


Clan Symbol:


Looks:

Personality:
Information
He is laid back and easy going, not one to fuss at children. His personality seems to change when on a mission. When on a mission his is serious and isn't as laid back and lazy as normal. His is one to handle the responsiblity of his peers if they are no longer ready to carry it. He isn't one to take failure lightly, but he sees it as a time to improve himself. He is always one for a challenge, he always pushes himself to the absolute to win


Special Characteristics: N/A

Elements: Earth and Water

Skills/Specialties: Ninjutsu and Genjutsu
Ninjutsu:
Ninjutsus are basically ninja techniques. These techniques require the use of chakra and, more often than not, the use of hand seals. Ninjutsus have a varying degree of difficulty and the harder they get the more chakra and chakra control they require. As your chakra control increases so does the damage of these techniques. The use of hand seals is always instant; as long as the hands are free for use no stat decides hwo fast the seals happen or for how long a certain string will last.

Genjutsu:
Genjutsu techniques are the illusion techniques of a ninja, they normally require hand seals. Genjutsu will use hypnotism to cause hallucinations in others. By causing such illusions they can cause their target mental pain and suffering just as real as physical hurt. Genjutsu is created when a ninja extends their chakra flow through the cerebral nervous system of their opponent to control their minds chakra, thereby affecting their five senses.

Elemental Ninjutsus


History/Background Story:
Leaf Ninja
Oshino was born in the Fire Country to a wealthy merchant family under the name Oshino Hyuuga. For two years he would live a normal life under an opulent family that had members that never really experienced much deaths in their lives. In fact his great-grandparents were alive during this peaceful period in his life.
Then at the age of 3 the life of the Hyuuga Branch took a horrible turn for the worst. Their biggest rivals had come together and paid off a group of ANBU, from the Hidden Rock Village, to kill all of the Hyuuga in one foul swoop.

Fortunately for Oshino, then Daiki, during the attack a butler had him hidden in a crate, with food, before he was cut open by Iwa nins along with the other Hyuuga in a classic blood bath. After the raid there was nothing left of the house instead of broken furniture and china surrounded by shattered walls.
He wasn't discovered until later that night when the Iwa nins were carrying him, unknowingly, back to their village with the other treasures they had taken from the Hyuuga. It was then when they were intercepted by a group of Mist nins, who killed them, that happened to also have a mission in the area

After the Mist nins had killed off the the Iwa nins they started to forage through the treasures they carried as they finally discovered him inside one the crates. They then deliberated on whether or not they should kill the child or bring it back with them. Ultimately they decided to take the child to Kirigakure since they needed to train more ninjas in order to win the civil wars in their lands. It was then he was renamed Krimson Kross Hyuuga, after the Japanese God of War, by the shinobi that found him once they decided not to kill him.
For the next seven years he would reside in the Mist village as a normal member of Kiri's society. He was completely ignorant to the fact that he had even been outside of the village's wall ever in his life as the village leaders told him that he was just an orphan who lost his parents in the many conflicts that the Mist had engaged with other groups and villages. After all, the Mist was always fighting someone and always losing people so it was no stretch of the imagination that he could have been one of those people. He also had no recollection of what happened in the Fire Country so he couldn't say anything against.

When he was finally able to become a Genin he started to have dreams about the night of the massacre of his family. However the events were replayed in a choppy and messy way in his dreams that he had no idea what was going on. Therefore he thought of them as nothing more than just crazy dreams and ignored them as he started his real shinobi training.
The dreams didn't go away as he had hoped as they kept on occurring over and over again. Still he wasn't convinced that this reoccurring dream was anything more than just his life surrounded by blood and gore replaying itself out in his dreams. He did live in the Bloody Mist Village so at a young age he had seen more killing than most normal people did in three lifetimes.

He didn't start to make any sort of connection until he was a two years past becoming a Chuunin (Age 15) that he had started to get the idea that there was something more to these dreams than he thought when a representative of the Fire Country that came to the Mist Village reacted rather strangely to his tattoo and was rushed away from him before he could inquire any further about it. Then in his dreams he started to see the image of his tattoo displayed vividly.However he didn't have much time to spare on that thought as his master was killed in a fight with Oto shinobi and he started to get tougher and longer missions. The only time he had to ponder about these dreams was when he was actually experiencing them.

After a two more years, when he was 17, of not having the time to pay attention to his dreams and therefore not caring, a rather odd battle gave him something that might have been revelation.... if he had accepted it.It was during a mission in the Sea Country where him and a group of ninja were instructed to kill a local official for a gang that resided in the area. The local official had then hired a team from Oto nins to serve as a protector for him. This inevitably led to a clash between the two teams inside the mansion of the local official.

It was then that he was stuck fighting a female ninja that seemed to be middle aged. She immediately called him by his birth name, Oshino, which he didn't get since he had no real recollection of having that as his name and told him tales of him being in a late noble family that wouldn't have approved of his actions. Of course he didn't believe her as he was trained to never believe the words of the enemy. Therefore he scoffed at it and found a way to accomplish his mission by distracting her.After that mission was done he couldn't help thinking in the back of his head that perhaps she may have been telling the truth. Though all of his senses have been telling him that she was wrong but something was still telling him that she could be telling the truth. Even a year after fighting her and recently becoming a Jounin he still can't help of sometimes having nagging thoughts about that particular battle.

One Day Oshino couldn't take the fake of being a Missing Ninja but it was held against him he couldn't have done anything about it. He kept thinking about the fact that he was captured by two group's of Ninja's but the first group fail on doing so , knows that he could not go back to the Fire Country Because they might take him for a Criminal so he didn't.He lost his girl and him Konoha .Oshino had enought of it so he decide to escape and go back to Konoha.The day after he mad his plans he left the village in the direction of Konoha when he got to the gates the Speacail Elite said Welcome Back Oshino you've bin gone for awhile the Hokage is look forward on seeing you infact just yesterday she send out a team of Anbu to find you..Oshino had never bin happier to see his GF and his Friend's again.

Roleplay Sample:


Last edited by |Uno - Star| on Tue Sep 16, 2008 10:03 pm; edited 1 time in total

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Re: Oshino A. Hyuuga

Post by |Uno - Star| on Tue Sep 16, 2008 9:49 pm

Roleplay Sample:
Konoha Ninja
As Oshino's eyes fell upon the land on which Konohagakure's inhabitants grazed for a moral sustenance unnatural to the land, he noticed what a "green" the entire place resembled. If one were to ask him to describe his home, then "Green." would be the short and all of answer he would give. Of course, the town was not literally green.
There are the greens of a mother's working apron and the fishermen's boats, but those are surely just as natural across the world. The sky had long since cleared up from the "green" treachery of Gato and his underlings and it was even the summer season in which precipitation tended to elude the farmers' crop land.

Still, his mind persisted that the world he knew was green- in both color and mentality. To an outsider it may seem hard to believe this, considering the rosy red cheeks of newborns and the pearl white smiles of villagers that existed so amongst the land. Yet an outsider would never take the time to look past the faces and right into the brains. Oshino himself knew that each and every one of them were lying to themselves.
It was a subconscious thing to do, he proposed to his mind as he picked a rather deep blue fruit from a nearby tree. Telling yourself everything suffices so that you can carry on without worrying is a practice that people do not do willingly. He could never end up that way, he thought, as his nails tore the fruit apart, his disposition still calm.

Of course, the way Oshino antagonized himself in the village, it seemed impossible that he would ever digress into such a state. He knew not for experience the emotions of love, true happiness, or depression and to him it was fine. This was enough to console the boy and so his attention was turned elsewhere, remaining colorful in a green world.

Oshino step inside of Konoha with a big smile on his face..He left the village awhile ago to go on a mission that he know was going to take awhile to accomplished.As he step inside of the Village he notice his girl friend Mikoto Waving and running his way.When Mikoto reaches Him she gave him a big hug that instantly droped him on his back.Mikoto started to talk about what have Oshino has bin doing for the last three week's , Mikoto got up off the floor and starts to explain his absence from the The Village, He told her That he was sent on a mission by the Hokage.

After meeting with each other again Oshino and Mikoto went Back to their House Which was very Large.Mikoto Started to Yap about how this is a very big house and she can't stay here by her own so she had to leave and go and stay with her sister which was very boring she said.Oshino "sigh" and said well Mikoto thats not all my fault know is it? As he hold the back of his head...Mikoto quickly stop doing what she was doind and Ran up to Oshino and says's what's that suppose to mean as he imagine her head exploding.Oshino stepped back from out of her face and said"Well your the one that wanted to get a 5 room house for just the two of our , know i don't see why am i the one that should be blamed huh?!?.

After that Oshino left the house to wonder around the village..As he stepped out the Door he saw that new Stone Figure of the new Hokage has bin Made, Oshino quietly thought to himself it sure wasn't up there in the last two week's!.Oshino wonder around the Village until his foot wasn't able to take anymore walking so he went home and got to bed.

Early in the morning Oshino was wack by his Friend's saying that He have another Mission but He was'nt in the mood of going on missions right at this moment or anytime soon he said.His friend's said okay then we'll just go and inform the Hokage that you are too lazy to go on a mission.Oshino got out of his bed and went to take a shower but it took longer that he thought it did.He putt on his close and Kiss his wife goodbye..

Oshino flee from his house to the hokage's Office as fast as he could when he got there he was told that he has a mission in the land of Earth.Oshino *sigh* and said why do i have to go as he turned around and walked out the Hokage Office..as he step through the Door the Hokage started Yelling at him to Get back in Her Office but he refuse but he knew there was consequences Later that week.


Basic Academy and Non-Element Jutsus:

Name:Kai - Release
Rank: Unknown
Range: -
Type: Supplementary
Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.


Fuubaku Houjin - Exploding Seal Method Formation
Rank: -
Range: Close (0m ~ 5m)
Type: Attack, Supplementary
Description:Fuubaku Houjin is a Ninjutsu technique used by Iruka. Arranging the seals in a square formation, Iruka will draw his target within the array. He can then form handseals to activate the tags and prep them for explosion.


Name:Ayatsuito no Jutsu - String Reeling Technique
Rank: Unknown
Range: Close (0m ~ 5m)
Type: Supplementary
Description:Ayatsuito no Jutsu is a Ninjutsu technique utilizing wire. This string can be used in rappeling, or as a method to tie down and restrict the movement of an opponent. The Uchiha clan also utilizes the wire in their Sharingan Soufuusha Sannotachi technique. The wire allows the clan member to pin down an opponent, and then unleash a torrent of fire upon them.



Name:Chakra Kyuuin Jutsu - Chakra Absorption Technique
Rank: Unknown
Range: Close (0m ~ 5m)
Type: Attack
Description:Chakra Kyuuin Jutsu is a special Ninjutsu techinque used by the Leaf ninja Yoroi. After activitating the technique, Yoroi's hand will glow with chakra. When he touches his palm on his opponents body, he can withdraw the physical and spiritual energy out of them. By reducing their chakra, it greatly increases his advantage over his opponent.


Name:Bikou Ninjutsu - Shadowing Stealth Technique
Rank: E
Range: -
Type: Supplementary
Description:Bikou Ninjutsu is the technique ninjas use to follow their targets covertly. The manner in which the ninja shadows their target can differ, from the basic hiding under a nearby object, to using a jutsu to turn oneself invisible.


Name:Bunshin no Jutsu - Clone Technique
Rank: E
Range: -
Type: Supplementary
Description:Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance. The copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent. As soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse.


Name:Henge no Jutsu - Transformation Technique
Rank: E
Range: -
Type: Supplementary
Description:Henge no Jutsu is a ninjutsu technique which every ninja learns at the Ninja Academy. Henge allows the ninja to tranform themself into any person or object. This allows the ninja to move with stealth or to trick their opponents.




Name:Kawarimi no Jutsu - Change of Body Stance Technique
Rank: E
Range: -
Type: Supplementary
Description:Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themself with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack.


Name:Nawanuke no Jutsu - Escaping Skill
Rank: E
Range: -
Type: Supplementary
Description:Nawanuke no Jutsu is a very basic Ninjutsu technique that allows a ninja to escape from rope binds

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Re: Oshino A. Hyuuga

Post by |Uno - Star| on Tue Sep 16, 2008 9:53 pm

Doton - Shinjuu Zanshu no Jutsu (Double Suicide Decapitation Technique)
Skill: Ninjutsu
Rank: D Rank
Description: Shinjuu Zanshu no Jutsu is a Ninjutsu technique utilizing the Earth Element. The ninja will travel through the ground to appear below their target. They will then surprise their target by then pulling them into the ground. Once in the ground their target is thus immobilized.

Iwa Soushi no jutsu (Rock creation technique)
Skill: Ninjutsu
Rank: D Rank
Description: A basic skill of the Iwa tsuchi soujuu jutsus. By focusing chakra on a pile soil/sand or any earthen material held in oneís hand, the user is able to compress the soil so tightly a simple rock is created. The rock is just like any regular rock, and this technique works almost instantaneously. Simply grabbing a pile of soil and immediately using the technique would allow one to create small rocks instantly. The limitation is of course the fact that the size of the rock would be the size of the userís hand. With greater mastery of this technique i.e. chuunin level, rock can be moulded off the ground, which means that bigger rocks can be created. Jounins can create a few rocks off the soil around him by releasing chakra into the ground.

Doton: Tamaishi Danmaku (Earth element: Pebble barrage)
Skill: Ninjutsu
Rank: D Rank
Description: Another basic technique. The user releases a surge of chakra that is capable of lifting small stones and pebbles off the ground and sending them flying towards the enemy. Only small stones up to the size of a grape can be sent flying, and objects too small such as sand will not be carried by the chakra. The force of this attack is not really damaging. Itís only something like having many pebbles thrown at you. Itís more of a distraction and annoyance than to actually damage. Yet, itís pretty useful to distract an enemy while one makes an escape.

Doton: Rikujou Douyou no jutsu (Earth element: Ground shaking technique)
Skill: Ninjutsu
Rank: D Rank
Description: Using this technique, the user sends chakra into the ground to cause the ground to shake. The spot of the ground to affect can be controlled. The magnitude of shaking is rather minor though, only capable of probably slightly unbalancing the opponent. If done while the opponent is not on firm ground, it may cause him/her to fall. Usually used for distraction as well.

Doton - Dochuu Eigyo (Underground Fish Projection)
Skill: Ninjutsu
Rank: C Rank
Description: This is a Ninjutsu technique utilizing the Earth Element. The user will sink into the earth and hide underground, rising up silently out of the ground to attack their opponent when ready.
Limits: Elemental Affinity to Doton; must have a dirt source.

Doton - Doro Gaeshi (Mud Overturn)
Skill: Ninjutsu
Rank: C Rank
Description: This is a defensive Ninjutsu technique utilizing the Earth Element. After striking the ground with their hands, a large wall of earth will rise into place as defense. The defense is not perfect though, a hard or drilling impact can puncture the wall.
Limits: Elemental Affinity to Doton; must have a dirt source.

Doton - Doryuu Taiga (Earth Flow)
Skill: Ninjutsu
Rank: C Rank
Description: This is a Ninjutsu technique utilizing the Earth Element. The ninja will do the necessary hand seals and transform the ground upon which the enemy stands into a river of mud.
Limits: Elemental Affinity to Doton; must have a dirt source; can only be used.

Iwa no Yoroi (Shield of Stone)
(Requirement - Doton Doroku Gaeshi (Earth Element Rock Shield))
Type: Ninjutsu
Rank: C Rank
Description: A thin layer of protective mixture of stone and clay that covers a user's body. Since it makes the user cover him with hard stone and clay, this jutsu causes the user's body to weigh more and stamina usage is increased. Very similar to the armor of sand (Suna no Yoroi).

Ishikyojin Kuchiyose no Jutsu (Stone Golem Summoning)
Type: Ninjutsu
Rank: C Rank
Description: Once mastered, this highly advanced summoning jutsu enables the user to summon at any given time (as long as thereís sufficient chakra) a human size stone golem, about 6 feet and 4 inches in height. This rocky warrior is basically impossible to defeat with Taijutsu attacks, since it is made out of pure, hard rock. It has one weakness, though- water based jutsus, which solidify the golemís body. This jutsu requires a summoning contract with elemental golems.

Nin - 0

Gen - 0

Tai - 25

Maruishi Tounyuu (Boulder throw)
Type: NinJutsu
Rank: C Rank
Description: This technique focuses chakra on a single large boulder found in the vicinity and sends it flying towards an enemy. The impact is of course greater since itís a big rock, and yet, being a big rock, itís easier to dodge. Also, only one rock can be thrown at time(per post). However if the user is good at chakra control,(those with tree and water walking mastered) this can be done in quick rapid succession(a few rocks per post sent consequtively about 5). Can also be used on variations such as concrete rubble.

Tsuchi Shouaku no jutsu (Earth holding technique)
Type: NinJutsu
Rank: C Rank
Description: This technique allows the user to manipulate the earth below an opponents feet to rise up and grab hold onto both their legs. The earth is rather durable, and can only be physically forced away by taijutsu specialists and human tanks. However, the downside is that the earth rises up rather slowly, and a well trained shinobi would be able to notice it fairly easily. Another disadvantage is that it can only be used on natural earth, meaning it canít be used in buildings or grounds with no earth. Should be used only when the shinobi is distracted. (Tai must be 15 higher then user's Nin)

Doton Ishi no Yari (Earth Element Stone Spear)
Type: Ninjutsu
Rank: C Rank
Description: By using chakra to basically control the earth below and around them, the user turns it into sharp spears. This jutsu can be used both offensively and defensively. The user can either create a spear to block an opponent's movement, or they can hurl the spear at their opponent using chakra. The drawback here is, unless chakra is used, the spears cannot be pulled out of the ground manually; they are always set in place.

Doton - Doryou Dango (Mausoleum Earth Dumpling)
Skill: Ninjutsu
Rank: B Rank
Description: This is a Ninjutsu technique utilizing the Earth Element. After striking the ground with their hands, the shinobi is able to overturn the earth into a large dumpling shape chunk of earth the size of a mausoleum. Using immense strength, they can lift up the ball and hurl it at their opponent, flattening all in its path.
Limits: Elemental Affinity to Doton; must have a dirt source.

Iwa Kurikata no jutsu (Rock moulding technique)
Skill: Ninjutsu
Rank: B Rank
Description: A progression of Iwa Kakudai, this technique allows the shinobi to focus chakra on a piece of rock to not just change its size, but also alter its shape. The shape of the rock can be moulded by the userís chakra at will, and can take any form. Since it has the same principle as Iwa Kakudai, the rock can now be enlarged as well as reshaped for various purposes. It can form weapons, shields or walls, and sharpened to a point it can easily slice. A kunai or sword made of rock can easily be made. Of course, the weight of the rock remains, and the weapon will be heavy. Of course, due to the amount of chakra needed to perform this, a typical ninja is only capable of reshaping up to three rocks in a thread.

Doton: Rikujou Kasui Reizu (Earth element: Ground spike raise technique)
Skill: Ninjutsu
Rank: B Rank
Description: This technique causes sharp solid earthen spikes to suddenly raise from the ground. If it actually strikes an opponent, it will pierce through them violently. May be used in rapid succession, and is usually used to impede running opponents. It can also be used on distracted opponents to damage. Unlike the Stone ninjutsu tree's Ishi no Yari(Stone spear), these spikes are much shorter and are not as sharp. Also, it is possible to raise these some distances away from the user, and more than one spike can be raised consequtively. They cannot be removed from the ground, and are more often used as obstructions.

Doton: Retsudo Tenshou (Earth element: Splitting earth force)
Skill: Ninjutsu
Rank: B Rank
Requirements: Doton: Rikujou Shougekiha no jutsu (Ground shockwave technique)
Description: This causes a violent earth rift to be sent towards an opponent by slamming oneís open palms on the ground and sending chakra deep in. The earth rifting force can cause unstable grounds to completely collapse, and basically crack open the ground ahead and causes changes to the landscape as well as cause some severe damage. Best used along with other shinobis to cause a large scale destructive force.

Doton: Rikujou Shougekiha no jutsu (Ground shockwave technique)
Skill: Ninjutsu
Rank: B Rank
Requirement: Doton: Rikujou Douyou no jutsu
Description: This technique unleashes larger amounts of chakra into the ground to cause a more violent shaking to be sent in the form of a shockwave towards an opponent. The force of the shockwave is enough to knock a few opponents down and send them flying. However, due to the wave movements seen on the ground, most shinobis can dodge this by simply jumping up. Yet, it is still a useful technique to alter landscapes, or knock down objects even.

Doton - Iwa Yado Kuzushi (Stone Lodging Destruction)
Skill: Ninjutsu
Rank: B Rank
Description: This is a Ninjutsu technique utilizing the Earth Element. This technique allows the ninja to control nearby stone and rock. This can be especially useful if in a cave or a stone lodging. The technique can loosen the rocks and cause them to come raining down on whoever is trapped inside.
Limits: Elemental Affinity to Doton; must be in a rocky area.

Doton - Doryuu Heki (Earth Wall)
Skill: Ninjutsu
Rank: B Rank
Description: This is a defensive Ninjutsu utilizing the Earth Element. The ninja will do the necessary hand seals and then spew a line of mud onto the ground. The mud will then grow into a large mud wall to help defend against incoming attack.
Limits: Elemental Affinity to Doton; must have a dirt source.

Doton - Dorou Doumu (Earth Dome Prison)
Skill: Ninjutsu
Rank: B Rank
Description: This is a Ninjutsu technique utilizing the Earth Element. After striking the ground with their hands, the user is able to overturn the earth and cause it to rise up around their opponents. Placing their hands against the dome they are able to suck out the Chakra from the people trapped inside and brings it into their own body. At the same time the user will use their own Chakra to spread throughout the dome; this allows them to repair any damage their opponents manage to inflict on the inside. The Chakra is not evenly spread out though, as the Chakra flows away from the user, it becomes more and more weak, allowing the dome to be broken on the far side if hit by a hard enough force. Can be broken through if the Person has a Tai or Nin Fifteen higher then the user's Nin
Limits: Elemental Affinity to Doton; must have a dirt source; can only be used ONCE per battle.

Doton - Doryuudan (Earth Dragon Projectile)
Skill: Ninjutsu
Rank: A Rank
Description: This is a Ninjutsu utilizing the Earth Element. The ninja will do the necessary hand seals and create a dragon from a river of mud. This dragon will then spew mud projectiles from its mouth.
Limits: Elemental Affinity to Doton; must have a dirt source.

Iwa Bakuhatsu no jutsu (Rock explosion technique)
Skill: Ninjutsu
Rank: A Rank
Description: By focusing chakra on a piece of rock/boulder, the rock can be forced to burst open with an explosive force. The explosion is large enough to cause bodily injuries and blast an opponent back with the impact. This can be used in conjuncture with the Maruishi Tounyuu to add in an element of surprise if the opponent thinks theyíve easily dodged the boulder. It can also be used on stationary rocks as well. Alternatively, this can also be focused on many small pebbles on the ground to create small explosions which is useful as a diversion. This can also be used with Iwa Soushi (rock creation) to throw explosive rocks. The explosive force of larger rocks reach about that of an explosive tag, while smaller pebbles would be around the force of an explosive pouch or a little lesser.

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Re: Oshino A. Hyuuga

Post by |Uno - Star| on Tue Sep 16, 2008 9:57 pm

Ice/Water Element


Oboro Bunshin no Jutsu (Mist Clone Skill)
Skill: Ninjutsu
Rank: C Rank
A technique which creates clones with the properties of mist. Although the clones are unable to inflict damage on an opponent, any physical attacks attempted on them pass right through.
Hand Seals: Serpent, Tiger, Dragon, Monkey, Bird, Tiger.

Kirigakure no Jutsu (Hidden Mist Skill)
Skill: Ninjutsu
Rank: C Rank
A skill which creates a very dense fog that descreases the surrounding visibility to near zero. It produces an environment perfect for a silent assassin who follows an opponent through sound.

Mizu no Muchi (Whip of Water)
Skill: Ninjutsu
Rank: C Rank
A technique that utilizes water in order to create a whip out of it, acting like a normal whip doing anything a whip can do
Hand Seals: Serpent

Suiton - Kokuun no Jutsu (Black Clouds)
Skill: Ninjutsu
Rank: C Rank
Description: This is a water based technique. After forming the necessary hand seals, a black mist will emit from the userís body and rise into the sky. Black clouds will form, releasing a flammable rain of oil onto the targets. The oil is easily flammable and can cause Katon techniques to backfire, hurting the Katon user with the technique instead. Affects Katon attacks used AFTER this technique is used and lasts for two turns or until a Katon technique is used that burns the oil.

Mizu Bunshin no Jutsu (Water Clone)
Skill: Ninjutsu
Rank: C Rank
Description: Mizu Bunshin no Jutsu is a Ninjutsu technique that utilizes water to create a Bunshin clone. Unlike a normal Bunshin, the Mizu Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target. The range of the clone is limited; however, it can not travel very far from the original body. If the Mizu Bunshin is injured, the clone will usually revert back into its natural water state.
Limit: must be near a water source.

Suiton Ė Suigadan (Water Fang Projectile)
Skill: Ninjutsu
Rank: C Rank
Description: Suigadan is a Ninjutsu technique utilizing the Water Element. The ninja does a string of hand seals to cause a nearby body of water to form a spinning drill.
Limit: must be near a water source.

Suiton Ė Suirou no Jutsu (Water Prison)
Skill: Ninjutsu
Rank: C Rank
Description: Suirou no Jutsu is a Ninjutsu technique that utilizes water to imprison an opponent. The ninja forms the necessary hand seals which causes the water to form around the target into a spherical prison which only allows for limited movement. The ninja must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. When combined with a bushin technique, the ninja can imprison their target but still allow for a clone to attack others nearby.
Limit: must be near a water source.

Suiton Ė Baku Suishouha (Water Collision Waves)
Skill: Ninjutsu
Rank: B Rank
Effect: An abundance of water is made available for Suiton attacks for rest of battle. Effect 2: 1/4 speed increase as long as tech is active (Must RP character riding waves as they control them).
Description: This is a Ninjutsu technique utilizing the Water Element. After forming the needed handseals, water is expelled from the gullet. This will then expand into a large volume of water that can be controlled and ridden like a wave.
Limits: Limit: must be near a water source.

Suiton ∑ Suishouha (Water Release ∑ Water Colliding Wave)
Skill: Ninjutsu
Rank: B Rank
A technique which creates a huge tidal wave that can crush an opponent.
Limit: must be near a water source.

Mizu No Tatsumaki (Tornado of Water)
Skill: Ninjutsu
Rank: B Rank
A technique where water is is made into a large spiraling vortex that spins around the ninja. This technique can ber used both offensively and defensively. Offensively to attack the opponent,and defensively to deflect attacks
Limit: must be near a water source.

Suiton Ė Goshokuzame (Shark Eater)
Skill: Ninjutsu
Rank: B Rank
Description: This is a Ninjutsu technique utilizing the Water Element. The user will form the needed hand seals and then place their hand on a surface of water. A shark of condensed water will emerge from each of the userís fingers to attack the opponent.
Limits: Elemental Affinity. Must be near a water source.

Suiton Ė Suijinheki (Water Encampment Wall)
Skill: Ninjutsu
Rank: B Rank
Effect: Regardless of dodge stat, this can deflect any attack that is B Rank or under.
Description: Suijinheki is a Ninjutsu technique utilizing the Water Element. The ninja does a string of hand seals and the proceeds to blow out a jet of water from their mouth to act as a water barrier from incoming attack. This water can also be directed at an opponent with a simple movement of the userís hands.
Limits: Elemental Affinity.

Suiton - Suiryuudan no Jutsu (Water Dragon Projectile)
Skill: Ninjutsu
Rank: B Rank
Description: Suiryuudan no Jutsu is a Ninjutsu technique utilizing the Water Element. The ninja does a long string of hand seals which then causes a column of water in the form of a dragon to rise from the water and then strike their target.
Limits: Elemental Affinity and must be near a water source.

Suiton Ė Daibakufu no Jutsu (Grand Waterfall)
Skill: Ninjutsu
Rank: A Rank
Description: This is a Ninjutsu technique utilizing the Water Element. After doing the needed hand seals a column of water will circle the ninja and then a large force of water will erupt to hit the attacker. Due to the force of the water the target will be fully enveloped by the water and at its mercy as is pulls them away.
Limits: Elemental Affinity. Must be near a water source.

Suiton ∑ Goshukuzame No Jutsu (Water Release ∑ Fire Sharks Eating Skill)
Skill: Ninjutsu
Rank: A Rank
A high level water skill where the user slams there hand upon the surface of the water in order to create five sharks made of condensed water, that can attack opponents in the water
Limits: Elemental Affinity. Must be near a water source.

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Re: Oshino A. Hyuuga

Post by |Uno - Star| on Tue Sep 16, 2008 9:59 pm


Water/Ice Jutsus continued


Suiton Seibun Houfutsu (Water Cannon Replica)
Type: B Rank
NinJutsu
Water seaps out of the user's enemy and engolfs them with a round ball of water. Which causes them to drown slowly due to the fact that the opponent is stuck within the water. This Jutsu can not be destroyed from inside out, nor outside in unless you split out the particals of the water in one fell swoop of motion. Example: Chouji Slamming into the water by using his massive weight. The water is capable of floating in the air, and the User does not need to be in contact with the Ball at any time which is needed for the sister technique known as the Water Prison Technique.
Limits: Must know the Water Prison Technique, and Water must be in the area.

Suiton: Oxyhydro Conversion Technique
Rank: "B"
Skill: Ninjutsu
Effect: Converts oxygen and hydrogen in the air into water.
Special: Automatic when performing a water jutsu.
Drawback: It is easy to exceed your chakra level when creating large amounts of chakra- the amount of water needed will automatically be created when you cast a water jutsu when you are not aroud a water source. Therefore, if you cast a technique and you do not have enough chakra to cast both the technique and create the amount of water necessary,
Description: After spending a large amount of time utilizing water techniques, the Water Shinobi begins to understand the true composition of water. They use this to such an effect that they can create water out of nothing. This is automatic when casting a water jutsu and there is no water source.
Creates 15 gallons of water/ 1 point of chakra
Limit: Must have 350 training points into techniques that focus only on Suiton no Jutsu. Once you have obtained 350 training points in Suiton techniques, they gain this technique automatically.

Octopus whip jutsu
Rank:B
Skill:Ninjutsu
Effect:The user using the eight whips will be able to intercept enemy projectiles and return said projectiles. The user will also be able to incapacitate the target with the whips like spider man with his webs
Special:Ox, monkey, Dog
Drawback:This is unable to defend against jutsus and exploding weaponry.
Description:Summoning eight whips of water, the user will be able to defend against projectiles and able to fight back against an opponent who has good evasion skills
Limit:Must know the water whip jutsu.

Suichuu (Underwater)
Rank: D
Skill: Ninjutsu
Effect: Allows the user stay underwater for some time.
Nin points/time:
0-5 / 20 minutes
6-19 / 40 minutes
20-39 / 80 minutes
40-54 / 120 minutes
55-69 / 180 minutes
70+/ 240 minutes
Special: -
Drawback: After returning to surface the user must rest half of the time used underwater. As example, if the user has stayed under for 20 minutes, heíll have to rest 10 minutes before the jutsu can be used again.
Description: Simple technique used by channeling chakra to mouth, lungs, ears and eyes. With chakra moved to mouth and lungs the user gathers air from the water and is able breath underwater, chakra guided to ears protects from the aching caused by pressure, lenses of chakra protecting eyes work like swim goggles.
Limit: Anyone can learn it, the techinque doesnít even need a scroll, smart ninjas should be able to figure out the process on their own.

Ochiru Ame no Jutsu (Falling Rain Technique)
Rank: "D" through "S"
Skill: Ninjutsu
Effect:

"D"
Tara uses chakra to throw water either summoned through her Kuchiyose technique or water randomly lying around into the air and suspended there for a few turns, dependant on how much chakra Tara uses.

"C"
Tara uses chakra to throw water either summoned through her Kuchiyose techniques or water randomly lying around into the air and is suspended there for a few turns, dependant on how much chakra Tara uses. More water is able to be thrown into the air for less chakra and suspended into the air for less chakra. The use of the rat hand sign can cause the technique to repeat itself.

"B"
Tara uses chakra to throw water either summoned through her Kuchiyose techniques or water randomly lying around into the air and is suspended there for a few turns, dependant on how much chakra Tara uses. More water is able to be thrown into the air for less chakra and suspended into the air for less chakra. The use of the rat hand sign can cause the technique to repeat itself for less chakra. Repeated technique flies higher into the air and falls down slower once the water is unsuspended.

"A"
Tara uses chakra to throw water either summoned through her Kuchiyose techniques or water randomly lying around into the air and is suspended there for a few turns, dependant on how much chakra Tara uses. More water is able to be thrown into the air for less chakra and suspended into the air for less chakra. The use of the rat hand sign can cause the technique to repeat itself for less chakra. Repeated technique flies higher into the air and falls down slower once the water is unsuspended. At this point, Tara no longer needs to have a water source for this technique. Water will fall from the air and follow the same rules as the aforementioned levels of the technique. Very small amount of chakra is necessary for the continued rainfall.

"S"
Tara uses chakra to throw water either summoned through her Kuchiyose techniques or water randomly lying around into the air and is suspended there for a few turns, dependant on how much chakra Tara uses. More water is able to be thrown into the air for less chakra and suspended into the air for less chakra. The use of the rat hand sign can cause the technique to repeat itself for less chakra. Repeated technique flies higher into the air and falls down slower once the water is unsuspended. At this point, Tara no longer needs to have a water source for this technique. Water will fall from the air and follow the same rules as the aforementioned levels of the technique. At this stage, water will fall continously from the sky until Tara cancels the technique. Next to no chakra is needed to continue the rain.
Special:Dragon Horse Ram
Drawback: Nothing besides continous mana drain.
Limit: Anybody with advanced chakra control could learn this.

Kurai Mizu no Jutsu (Dark Water Technique)
Rank: "C" through "S"
Skill: Ninjutsu
Effect: Changes a healthy water source into something that could be deadly. For every second that the "dark water" maintains contact with a person, both chakra and life force is drained away from the person with the amount depending on the actual rank of the jutsu at the time. Nobody is safe from this Jutsu, however, Tara suffers much less from this technique than a normal person and is able to endure it for a much, much longer time. The only difference between Dark Water and regular water is that the Dark Water has a SLIGHTLY darker color- the water is still clear, and in most cases, people wouldn't even know that the water was different unless they very carefully compared it with other sources of water. The swallowing of water counts as contact- given enough time, the Dark Water swallowed will kill a person unless the water is digested quickly enough or a medical ninja extracts the water through the use of medical ninjutsu.
The Dark Water effect lasts on the water until
a) A person recieves a physical antidote (which would have to be created by a medical ninja)
b) A medical ninja uses medical ninjutsu to dispel the effect on the water
c) Tara cancels the effect of the technique, which would cost her a semi-significant amount of chakra.

Part C is implemented due to the fact that Tara recieves the effects of the Dark Water as well and after continous contact with the water, Tara might not have the ability to cancel the effect on the water. It's more of a double-edged sword to create more of a balance.

C- 5 chakra per turn is drained. Taijutsu, Ninjutsu, Genjutsu, and Chakra is drained by one point per turn. Tara is drained 3 chakra per turn and has one Taijutsu, Ninjutsu, Genjutsu, and Chakra drained by one point every three turns.

B- 10 chakra per turn is drained. Taijutsu, Ninjutsu, Genjutsu, and Chakra is drained by two points per turn. Tara is drained 6 chakra per turn and has one Taijutsu, Ninjutsu, Genjutsu, and Chakra drained every two turns.

A- 20 chakra per turn is drained. Taijutsu, Ninjutsu, Genjutsu, and Chakra is drained by three points per turn. Tara is drained 12 chakra per turn and has two Taijutsu, Ninjutsu, Genjutsu, and Chakra drained every two turns.

S- 40 chakra per turn is drained. Taijutsu, Ninjutsu, Genjutsu, and Chakra is drained by four points per turn. Tara is drained 24 chakra per turn and has two Taijutsu, Ninjutsu, Genjutsu, and Chakra drained every turn.
Special: Hand signs: Rat Dragon Ram Horse
Drawback: Tara loses things as well.
Limit: Anybody could learn, however, it would be difficult to master without the aid of Tara.

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Re: Oshino A. Hyuuga

Post by |Uno - Star| on Tue Sep 16, 2008 10:00 pm

Suiton: Mahou Mizu Misairu Renda no Jutsu (Water Release: Magic Water Missile Barrage Technique)
Rank: "C"
Skill: Ninjutsu
Effect: Tara focuses her chakra into tiny bits of water, condensing them to form nearly-solid balls while still retaining their liquid properties. The balls levitate in the air, much like in the system invovled with her Ochiru Ame no Jutsu. The balls will then fly at the opponent, and depending on the amount of chakra used to throw them, the "Missiles" can easily dent thick metal armor or to knock down wooden doors on metal hinges. When a "missile" strikes an oponent, the chakra holding the water together will release into the atmosphere, causing the water to loose its ball-like shape and revert back into flowing water. Only 10 missiles can be created at a time, but when one is used, another can be instantly recreated for an additional cost in chakra.
Special: Dog, Dragon, Horse, in that order. In order to hold the balls in the air, the horse symbol must be maintained. With additional training in the technique, the shinobi can hold the water missiles without having to hold the horse symbol.
Limit: As follows:
Prerequisite technique: Ochiru Ame no Jutsu Rank "D"
Training with Tara or other Waterfall shinobis in order to hold the water into shape. Training with other water-based Hidden Villages to master this technique is possible as well. The only requisite is that they have to know Ochiru Ame.

Suiton: Itomizu no Jutsu (String Water Technique)
Rank: "C"
Skill: Ninjutsu
Effect: Allows the user to create a more focused version of the Ochiru Ame Technique. Instead of grabbing large amounts of the water, the user is capable of picking up and holding up several small strings of water within the air
Special: Dragon, Horse, Ram
Drawback: The more strings of water the user holds within the air, the more taxing and difficult it is to hold the strings within the air. If the amount of water strings created ever exceeds the amount the user is capable of holding, then all the water strings will fall and fail. When the user first learns this technique, they will be able to only hold up to twenty water strings. "C" rank training may be performed once the technique is learned to increase the number of strings the user may hold by five. After each successful training, the amount of points necessary to earn the next five strings increases by one. There is no limit to the amount of strings a user can learn to hold.
Description: Like the Ochiru Ame no Jutsu, this technique specifializes in having the ability to grab ahold of water, move it around, shape it, and hold it within the air for long periods of time. The Ochiru Ame technique, however, is only capable of grabbing large amounts of at once. More finesse and concentration is required to be able to hold up several small strands at once, let alone allow them to move about as the user finds necessary. In order to grab a water string, the user forms wide arcs with their arms, their palms extended, sending enough chakra into the water to lift out one individual string of chakra-laced water. Once the arc is completed with the hand, the string of water will levitate in the air about three feet from the original surface of the water. In order to be moved, the user must again make arcs with their hands, moving the chakra within the water to the location that the user wants it.
Limit:
Ochiru Ame no Jutsu, Rank C

Suiton: Itomizu Suijinheki (String Water Water Wall)
Rank: "B"
Skill: Ninjutsu
Effect: The user uses the Itomizu no Jutsu to move strings of water around the body as necessary, generally in tight-knight, criss-cross patterns, to prevent damaging techniques and weapons from reaching the user. Once in place, the waterwall will not fall until the user dispels it, due to the fact that it is created within the Itomizu technique. It is impossible to cover every place with this wall, due to the fact that it is made out of strings of water. However, it is possible to move the strings about rapidly to cause a much smaller chance of penetratration. (For those who have seen the fillers, think of Hinata's version of the Kaiten, the Ryonkushou [or however it's spelled].)
Special: Requires the ability to manipulate at least fourty water strings.
Drawback: It is impossible to make a wall that completly covers yourself. For that, you need Suijinheki. This technique is made to block several small attacks without having to use large amounts of chakra. It will be found very difficult to block more powerful techniques with this one.
Limit:
Itomizu no Jutsu

Suiton: Itomizu Zetsumei Jiten (String Water Death Spin)
Rank: "A"
Skill: Ninjutsu
Effect: After the user wraps themselves within the Itomizu Suijinheki, the user continues to swing their arms in the wide arcs, sending out more and more strings of water. Due to the advanced stage of this training, the user knows how to use their chakra to allow the water to continue in a spinning mission without the constant need to perform the arcs. While it is necessary to refresh the chakra within the water strings to keep the water spinning, the user is capable of moving massive amount of water strings about at a fast speed- fast enough to cut through cloth and flesh, and to deflect metal objects attempting to enter the domain of the spin. At maximum, the user is capable of extending these strings of water out in the spins for about twenty five meters.
Special: Requires the ability to manipulate at least ninety strings of water.
Drawback: Holding onto the amount of water threads necessary to perform this technique is a significant drain on chakra. Forcing them all to move the way that it does is draining too, such that it drains one chakra for every three strings every turn.
Limit:
Suiton: Itomizu Suijinheki

Hyouton - Tsubame Fubuki (Snow Storm Swallows)
Skill: Ninjutsu
Rank: D Rank
Description: The user will create ice swallows which can be launched at the opponent. As they fly through the air, these deadly birds can hone in on their target.

Hyouton - Hyourou no Jutsu (Ice Prison)
Skill: Ninjutsu
Rank: C Rank
Description: This is a Ninjutsu technique that reflects the ice element. After forming the needed handseals, the user will touch the ground, causing columns of ice to rise up at the foe. If caught, the ice will rise up around the target and imprison them. This can also be used as a defensive measure, raising the ice to form a shield against incoming attacks.

Hyouton Ė Haryuu Mouko (Destruction Fierce Tiger)
Skill: Ninjutsu
Rank: B Rank
Description: This is a Ninjutsu utilizing the Ice Element. After forming the needed hand seals, an ice tiger will rise from the surrounding ice to strike out against its target. Its cold nature can freeze any nearby water, and its large mass can cause a large amount of damage when it impacts.
Limits: Elemental Affinity.

Ice Sword
Skill: NinJutsu
Rank: B Rank
Description: Makes a sword by using ice along the palm of the hand.

Hyouton - Kokuryuu Boufuusetsu (Black Dragon Blizzard)
Skill: Ninjutsu
Rank: B Rank
Description: Kokuryuu Boufuusetsu is a Ninjutsu technique utilizing the Ice Element. After forming the needed handseals, the user will thrust their arm to send out a black ether-like dragon to strike the opponent. As it flies through the air it will begin to turn, when it hits the target it will use its motion to launch the opponent high into the air.

Hyouton - Rouga Nadare no Jutsu (Ice Release: Wolf Fang Avalanche Skill)
Skill: Ninjutsu
Rank: B Rank
A technique that creates an avalanche and sending it down towards the opponent, a pack of wolves rising out from the snow that can be controlled by the user

Hyouton Ė Itsukaku Hakuegei (White Whale)
Skill: Ninjutsu
Rank: A Rank
Description: This is a Ninjutsu technique utilizing the Ice Element. After forming the needed handseals, a gigantic horned white whale made of ice will rise from the surrounding snow to come thundering down on an opponent, crushing them and the surrounding area under its large mass.

Hyouton Ė Souryuu Boufuusetsu (Twin Dragon Blizzard)
Skill: Ninjutsu
Rank: A Rank
Description: Souryuu Boufuusetsu is a Ninjutsu technique utilizing the Ice Element. After forming the needed handseals, the user will thrust their arms to send out twin black ether-like dragons to strike the opponent. As they fly through the air they will begin to turn, creating a large dark tornado.

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Re: Oshino A. Hyuuga

Post by |Uno - Star| on Tue Sep 16, 2008 10:02 pm

Clan Jutsus

Name:Hakke Hasangeki - Eight Divination Signs Destructive Mountain Fist
Rank: -
Range: Close (0m ~ 5m)
Type: Attack
Note: Special Bloodline Technique
Description:Hakke Hasangeki is a Taijutsu technique utilized by Hyuuga Neji. Extending chakra from his body, Neji will thrust his palm into his target. This will send out a wave of chakra that will knock his opponent backwards into nearby rock to cause further damage. It is unknown if this wave can also collapse his target's tenketsu points.

Name:Hakke Kuushou - Eight Divination Signs Air Palm
Rank: -
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Attack
Note: Special Bloodline Technique
Description:Hakke Kuushou is a ranged Taijutsu technique utilized by Hyuuga Neji. Extending chakra from his body, Neji will thrust his palm at his target. This will send out an invisible wave of chakra that can knock his opponent back. It is unknown if this wave can also collapse his target's tenketsu points.

Name:Hakke Rokujuuyonshou - Eight Divination Signs, Sixty-Four Palms of the Hand
Rank: -
Range: Close (0m ~ 5m)
Type: Attack
Note: Special Bloodline Technique
Description:Hakke Rokujuuyonshou is a Taijutsu technique unique to the Hyuuga bloodline. Hakke Rokujuuyonshou is a special technique passed down through the main family line. When an opponent is within the clan members divination field of attack, they can quickly begin their assault. The technique allows the clan member to use the Byakugan eye to see the inner chakra coils system. Using the Jyuuken style, they can force their chakra through their hands into the tenketsu of the opponent's body through 126 strikes. First the clan member will strike 2 times, then 4, 8, 16, 32 and finally 64. This damage forceably closes 64 tenketsu, stopping the chakra flow of the opponent. This then limits their opponents ability to use jutsu.



Name:Hakke Hyakunijuuhachishou - Eight Divination Signs, One-Hundred and Twenty-Eight Palms of the Hand
Rank: -
Range: Close (0m ~ 5m)
Type: Attack
Note: Special Bloodline Technique
Description:Hakke Hyakunijuuhachishou is a Taijutsu technique unique to the Hyuuga bloodline. Hakke Hyakunijuuhachishou is a variation of Hakke Rokujuuyonshou, a technique passed down through the main family line. When an opponent is within the clan members divination field of attack, they can quickly begin their assault. The technique allows the clan member to use the Byakugan eye to make nearly double the normal 126 strikes, striking 254 times against their individual foe or opponents. First the clan member will strike 2 times, then 4, 8, 16, 32, 64 and finally 128 times.


Name:Hakkeshou Kaiten - Eight Divination Palms of the Hand, Heavenly Spin
Rank: -
Range: Close (0m ~ 5m)
Type: Defense
Note: Special Bloodline Technique
Description:Hakkeshou Kaiten is a Taijutsu technique unique to the Hyuuga bloodline using the Jyuuken. Kaiten is a special technique passed down through the main family line. Kaiten takes advantage of several of the unique abilities of the Byakugan eye. Byakugan gives the clan member an almost complete 360 degree view of their surroundings. This allows the member to see all angles of attack.
If an attack is near, the clan member will release a large of amount of chakra from their tenketsu. The member then begins to spin like a top, creating a whirling vortex that can nullify almost any attack.

Name:Shugo Hakke Rokujuuyonshou - Guardian Eight Divination Signs, Sixty-Four Palms of the Hand
Rank: -
Range: Close (0m ~ 5m)
Type: Attack, Defense
Note: Special Bloodline Technique
Description:Shugo Hakke Rokujuuyonshou is a Taijutsu technique developed by Hyuuga Hinata. During the period after the Chuunin Exam, Hinata pushed herself harder than ever before. During this time she improved her chakra control and developed her own style within the Hyuuga bloodline abilities. She practiced the technique around water to hone it to perfection. Utilizing the Hakke Rokujuuyonshou style, Hinata uses her natural flexibility and her precise chakra control to create an absolute defense.Hinata will emit chakra from her palms and move her arms in sweeping pattern movements to provide a full 360 degree range of protection for her body. This chakra will be also be able to cut through most any target which dares penetrate the protective sphere. By expelling a more sharper, stronger and more flexible amount of chakra, she can increase it's effectiveness against more massive incoming objects.

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Re: Oshino A. Hyuuga

Post by Hizashi Hyuuga on Wed Sep 17, 2008 8:41 am

You can't have Ice as an element cause Wind and Water aren't your elements

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Re: Oshino A. Hyuuga

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